This is not what you want for the ball, although it is a perfect default tangent type to have. By default the Auto tangent is applied to all new keyframes. Types of tangents, depending on how you want to edit the motion. The animation curve, which in turn changes the animation. This handle adjusts the tangency of the keyframe to change the curvature of The course is for designers or animators new to this high-performance 3D animation, modelling and rendering package. This is done by adjusting how the keyframes shape the curve itself, using tangents.When you select a keyframe, a handle will appear in the user interface (UI), as shown in Figure 5.13. This means you have to edit the movement that happens between the keyframes. If this were a real ball, it would be dealing with gravity the ball would speed up as it got closer to the ground and there would be “hang time” when the ball was in the air on its way up as gravity took over to pull it back down. If nothing is selected, then most of the. Notice how the speed of the ball is consistent. Animation layers are on a toolbar that can be accessed from the animation menu. The framework of the movement is getting there. Select theĬamera01 viewport and click the Play button. See an animation player with the sideways triangle to signify Play. In the bottom right of the interface, you will
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